You have probably ended up to this post by clicking one of the links under the podcast, which is the centerpiece for a group...
Thomas Papatzikas
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User-centered Design and Educational Platforms: A Case Study of #dariahTeach
December 11, 2020 -
Reflecting on Period 2 of my master’s program
Second period is almost over, and I am feeling that aside from the sheer pressure (like any proper intensive full-time master’s program) I have...
December 6, 2020 -
Social Interaction in a Non-Restrictive Virtual World: An Ethnographic Case Study on Minecraft
Introduction Minecraft is one of the most popular videogames of the last decade, with 126,000,000 monthly players (Gough, 2020a) and the best-selling videogame of...
October 20, 2020 -
Reflecting on my favorite parts of my master’s program so far
Only one and a half month has passed since we started the first Period in my master’s program. The tasks that we already did,...
October 17, 2020 -
Sound in Silence: A Phenomenological Anecdote About Online Education
I am amidst an online session in Zoom, in breakout rooms and all students have their microphones muted because we are working on a...
October 6, 2020 -
Some thoughts about the design of this blog
There are a lot of difficulties when you are first venturing into the uknown. In that case the “unknown” for me was having to...
October 6, 2020 -
A fascinating experience! (…and what is like undertaking a master’s program during Covid19)
The story begins in 4:00 a.m. of 26th of August. The first stop was Thessaloniki’s airport and fast forward to the last stop, I...
October 6, 2020