Reflection of 3D modelling
During the course ‘Creating Digital Collections’, I was first introduced to creating 3D models based on single photographs. I chose to digitize an Amiibo, a figurine that holds a NFC chip that can be used to alter gameplay, often by giving boons to the receiver.
The process was completely new to me, which is why I opted to work together as much as possible with some of my classmates. This worked well as we could help each other and combine our knowledge.
Taking pictures so that a hemisphere of pictures is created was the first step in creating the 3D model. For this, I used a lightbox and a digital camera (the Canon 250D). I somewhat underestimated taking the photos and how long it would take. Especially setting up the lightbox and the camera settings like ISO and Aperture took up more time and was more challenging than I had anticipated. I should have also taken better pictures of the empty lightbox, as I did take some photos but they turned out to be useless when I was processing, and I had no way of recreating them. In the future, I will adapt my process by preparing the camera's settings better.
The next phase was creating masks for the pictures. Although I did good by immediately creating masks by hand instead of using the automatic software, it took less time than I thought, so I would have had time to create even more detailed masks, which may have yielded better results. The base did not come out well in 3D since it is smooth and monochromatic, so after trying every setting and working with markers a lot, I decided to stick the bottom of the base directly to the top of the base using markers. I also learned the importance of saving constantly and making copies and backups the hard way one or two times. But, by redoing the steps and slightly altering settings, I ended up with a result that I am very proud of.
You can view the 3D model here on Sketchfab.