Reflections

Reflections of 3D Modelling

Choosing the Right Object In making this 3D model, I think the most important thing is choosing a suitable object. In the beginning, I spent five days repeatedly capturing some game-related objects, such as Xbox game controller, Nintendo switch and […]

Academic Writings

Curation and Social media: a case study of Fashion Revolution

Introduction Curation is a practice that involves obtaining, managing, and presenting information (Dekker and Tedone, 2019, p. 85). Irrespective of whether it is executed computationally or manually, the fundamental feature of curation is the filtering process that guides the selection […]

Academic Writings

Making In Online Games – A Case Study Of Game Mods

Introduction Traditional maker culture includes engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts ( “Maker Culture”, 2019 ).  Through listening to our […]

Reflections

Course Reflection Period 2

For Machines of knowledge I really wish to have a chance to explore more about feminism, since the topic of gender issues has always been confusing me as a young woman who is trying to understand how modern society is […]

Reflections

Course Reflection Period 1

In the course Transformations in Digital Culture, I think what I am interested in is the blockchain, especially the concept of it as a future social infrastructure. If possible, I hope to have a deeper understanding of its impact on […]

Academic Writings

Qualitative Interview Draft

Name: Jingwen Chen preliminary research question or topic: How online gamers understand online gaming culture from gender perspective. A brief description of (ideal) interviewee: People who consider themselves as game players, also having a rich or simple experience playing games […]