Academic Writings

Curation and Social media: a case study of Fashion Revolution

Introduction Curation is a practice that involves obtaining, managing, and presenting information (Dekker and Tedone, 2019, p. 85). Irrespective of whether it is executed computationally or manually, the fundamental feature of curation is the filtering process that guides the selection […]

Academic Writings

Making In Online Games – A Case Study Of Game Mods

Introduction Traditional maker culture includes engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts ( “Maker Culture”, 2019 ).  Through listening to our […]

Academic Writings

Qualitative Interview Draft

Name: Jingwen Chen preliminary research question or topic: How online gamers understand online gaming culture from gender perspective. A brief description of (ideal) interviewee: People who consider themselves as game players, also having a rich or simple experience playing games […]