Making In Online Games – A Case Study Of Game Mods

Introduction Traditional maker culture includes engineering-oriented pursuits such as electronics, robotics, 3-D printing, and the use of computer numeric control tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, traditional arts and crafts ( “Maker Culture”, 2019 ).  Through listening to our … Continue reading Making In Online Games – A Case Study Of Game Mods